Mao is a simple game that plays simillarly to Crazy 8s (without any of Crazy 8s card specific rules. If has a small set of rules, but is complicated by the fact that the players cannot be told what someof the rules are. The rules can be split into two sets: Generic Rules and Dynamic Rules. Generic Rules are basic game dynamics of the Mao Prime, and can be told to the players. Dynamic Rules are developed by the players and are unknown to all expcept the dealer and rule creater; these rules cannot be discussed. All rules can be defined by the spoken penalties that results from them not being followed.
NOTE: all of the above rules may get redefined by any dynamic rule.
Description | Penalty |
Breaking "trivial" rules | Bad etiquette |
Don't touch your cards before the dealer | Touching cards before the dealer |
Don't discuss the rules | Discusing rules |
Play in the order defined by the rules | Playing out of order |
Only 5 seconds to perform any action | Delaying game |
Card played must follow the rules | Bad card |
Don't make any incorrect penalties | Bad call |
Don't talk outside of a POO | Talking |
Don't touch cards inside of a POO | Touching cards during a point of order |
Don't say "point of order" inside of a POO | Saying "point of order" inside a point of order |
Must say "Mao" after playing last card | Failing to say "Mao" |
Must win the game after playing last card | Failure to win the game |
If player fails to win after playing last card, he/she must have 4 cards in hand. | Failure to hold at least 4 cards |