2) Selecting the First Dealer
On the first round of the game, the most experienced Mao Prime player is selected as the first dealer.
3) Dynamic Rules
Dynamic Rules are rules defined by the players which effect the game play. Dynamic rules can override any of these meta rules. They cannot be communicated with anyone except the dealer (e.g. players should not hint at who's turn it is). Meta rules can be discussed during a POO. The dealer and rule owner must agree with all rules such that they are playable and fair. The dealer should write down each rule to maintain a record of the rules, to pass to the next dealer.
Dynamic Rules should definition should include:
4) Rule Ownership & Conflict Resolution
The original creator of the rule is the rule owner.
If a "Bad call" penalty occurs, it is up to the rule owner and current dealer to agree, if in private, on the correct course of action. The rule owner and current dealer already know the rule, so they can privately discuss the rules inside of the game.
5) Creating First Set of Dynamic Rules
After the dealer is selected, each player privately communicates one (1) Dynamic Rule to the dealer.
Optional: If the group is large, a subset of players (E.g. 5 players, out of a group of 9) could create rules to reduce the number of dynamic rules to start with. The people who created the startign set of dynamic rules should sit to the right of the dealer, so they become dealers after the players who did not.
6) Dealing the Round
After the Dynamic Rules are set for the round, the dealer shuffles the cards and deals seven (7) cards to each player. Play does not begin until the dealer picks up their cards. Players hands must not be touched until the play has begun.
7) Starting Play
After play has begun the dealer takes the top card from the deck and plays it onto the empty discard pile. This card can be effected by any Dynamic Rule as if the dealer had played it from their hand.
8) Order of Play
The order of play is clockwise. Each player must either play a card or pass within ten (10) seconds. If a player fails to play, they are penalized and it is the next player's turn. Playing a card, or passing, must be done during one's turn.
9) Playing a Turn
Playing a card is done by placing a card from one's hand into the discard pile, and that card matches either the suit of the rank of the card on the top of the discard pile. If the current player plays incorrectly, they are penalized and it is the next player's turn.
10) Passing
If a player does not have a card that can be placed on the top of the discard pile, the player must pick up a card from the deck and add it to their hand.
11) Speaking
Speaking is NOT allowed during normal game play.
12) Point of Order
A pointer of order (from here on referred to as POO) is called by someone saying "Point of order". During a POO:
14) Rotating Dealers
At the end of each round, before the winner tells the next dealer their new Dynamic Rule, the current dealer privately gives the written descriptions and describes all the Dynamic Rules (including who owns each rule) to the player on their left. The player left of the dealer is now the next dealer.
15) Adding Additional Dynamic Rules
The winner of of the previous round must come up with a new Dynamic Rule and privately describe it to the new dealer.
Note: If the winner is also the next dealer, the winner must clear the new rule past the current dealer.
16) Reshuffling the Deck
As the deck nears running out of cards, the discard pile can be collected by any player at any time (leaving the current top card) and be reshuffled into the deck. If this results in a delay of game play, no time penalties should be considered until the deck is available for play.
Ref# | Name | Result |
1 | Failing to say "Mao" | Four (4) cards from the deck |
3 | Communicating rules | One (1) card from the deck |
6 | Touching cards before the dealer | One (1) card from the deck |
8 | Playing out of order | One (1) card from the deck |
7,8,9,10 | Failing to play | Two (2) cards from the deck |
9 | Bad card | One (1) card from the deck, and the played card is returned |
11 | Talking | One (1) card from the deck |
12 | Touching cards during a point of order | One (1) card from the deck |
12 | Saying "point of order" inside a point of order | One (1) card from the deck |
4,13 | Bad call | One (1) card from the deck, and all incorrectly given penalty cards |